#pragma once class P4BridgeClient; class P4BridgeServer; #ifdef _DEBUG_MEMORY class P4Connection : public ClientApi, public KeepAlive, p4base #else class P4Connection : public ClientApi, public KeepAlive #endif { private: P4Connection(void); // KeepAlive status int isAlive; int cmdId; // these are for the connection manager P4Connection(P4BridgeServer* pServer, int cmdId); virtual ~P4Connection(); void setId(int id) { cmdId = id; } P4BridgeClient* ui; bool IsConnected() const; friend class P4BridgeServer; public: int getId() { return cmdId; } P4BridgeClient* getUi() { return ui; } // has the client been initialized int clientNeedsInit; void Disconnect( void ); // KeepAlive functionality virtual int IsAlive(); void IsAlive(int val) {isAlive = val;} void cancel_command(); void SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec ); const StrPtr &GetClient(); void SetClient( const char *c ); void SetClient( const StrPtr *c ); // Epic void SetHost(const char* c); void SetHost(const StrPtr* c); void SetTicketFile(const char *c); unsigned _int64 ReleaseTime; #ifdef _DEBUG_MEMORY // Simple type identification for registering objects virtual int Type(void) {return tP4Connection;} #endif };