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UnrealEngine/Engine/Source/ThirdParty/OpenVDB/openvdb-12.0.0/tsc/meetings/2024-04-23.md
2025-05-18 13:04:45 +08:00

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Minutes from OpenVDB TSC meeting, April 23rd, 2024

Attendees: Jeff L., Andre P, Dan B., Greg H., Ken M.

Additional Attendees: Rabih Masri (Solitons, Inc: building an ultra-realistic underwater metaverse)

Regrets: Nick A., Rich J.

Agenda:

  1. Confirm quorum
  2. Secretary
  3. Bifrost team
  4. PR 1793
  5. PR 1794
  6. PR 1796
  7. fVDB

  1. Confirm quorum

Quorum is present.

  1. Secretary

Secretary is Greg Hurst.

  1. Bifrost team

Confirmed we have sent them relevant info pertaining to adaptive grids and are waiting to hear back

  1. PR 1793

Fillet filter based off LevelSetFilter

"Clamped min-principle curvature flow", so it's similar to mean-curvature flow

Appears in page 204 on 'Level Set Methods and Fast Marching Methods by J.A. Sethian'

indefinite iterations convereges to convex hull

  1. PR 1794

Quick fix to prevent integer overflow in NodeManager and LeafManager when iterating over large grids

  1. PR 1796

guarding UINT64_C in nanovdb (for NVRTC users who have it defined already)

  1. fVDB

Future project to be open sourced in the OpenVDB repo

Will get its own folder, similar to Houdini, Maya, Wolfram, etc.

Stands for "feature VDB" and uses to ML to reconstruct geometry from point clouds

PyTorch dependancy