Files
UnrealEngine/Engine/Source/ThirdParty/OpenAL/OpenAL.build.cs
2025-05-18 13:04:45 +08:00

25 lines
951 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System.Diagnostics;
public class OpenAL : ModuleRules
{
public OpenAL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string version = Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ? "1.18.1" : "1.15.1";
string OpenALPath = Target.UEThirdPartySourceDirectory + "OpenAL/" + version + "/";
PublicSystemIncludePaths.Add(OpenALPath + "include");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// link against runtime path since this avoids hardcoing an RPATH
string OpenALRuntimePath = Path.Combine(Target.UEThirdPartyBinariesDirectory , "OpenAL/Linux", Target.Architecture.LinuxName, "libopenal.so");
PublicAdditionalLibraries.Add(OpenALRuntimePath);
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/OpenAL/Linux/" + Target.Architecture.LinuxName + "/libopenal.so.1");
}
}
}