// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using System.Diagnostics; public class OpenAL : ModuleRules { public OpenAL(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string version = Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ? "1.18.1" : "1.15.1"; string OpenALPath = Target.UEThirdPartySourceDirectory + "OpenAL/" + version + "/"; PublicSystemIncludePaths.Add(OpenALPath + "include"); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { // link against runtime path since this avoids hardcoing an RPATH string OpenALRuntimePath = Path.Combine(Target.UEThirdPartyBinariesDirectory , "OpenAL/Linux", Target.Architecture.LinuxName, "libopenal.so"); PublicAdditionalLibraries.Add(OpenALRuntimePath); RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/OpenAL/Linux/" + Target.Architecture.LinuxName + "/libopenal.so.1"); } } }