Files
UnrealEngine/Engine/Source/ThirdParty/Oculus/OculusOpenXRLoader/OculusOpenXRLoader.build.cs
2025-05-18 13:04:45 +08:00

17 lines
535 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OculusOpenXRLoader : ModuleRules
{
public OculusOpenXRLoader(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Android)
{
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "OculusOpenXRLoader/OculusOpenXRLoader_APL.xml"));
}
}
}