// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class OculusOpenXRLoader : ModuleRules { public OculusOpenXRLoader(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "OculusOpenXRLoader/OculusOpenXRLoader_APL.xml")); } } }