Files
UnrealEngine/Engine/Source/ThirdParty/MetalCPP/MetalCPP.Build.cs
2025-05-18 13:04:45 +08:00

19 lines
551 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetalCPP : ModuleRules
{
public MetalCPP(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string MTLCPPPath = Target.UEThirdPartySourceDirectory + "MetalCPP/";
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS ||
Target.Platform == UnrealTargetPlatform.TVOS || Target.Platform == UnrealTargetPlatform.VisionOS)
{
PublicSystemIncludePaths.Add(MTLCPPPath);
}
}
}