19 lines
551 B
C#
19 lines
551 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MetalCPP : ModuleRules
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{
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public MetalCPP(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string MTLCPPPath = Target.UEThirdPartySourceDirectory + "MetalCPP/";
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if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS ||
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Target.Platform == UnrealTargetPlatform.TVOS || Target.Platform == UnrealTargetPlatform.VisionOS)
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{
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PublicSystemIncludePaths.Add(MTLCPPPath);
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}
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}
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}
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