// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetalCPP : ModuleRules { public MetalCPP(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string MTLCPPPath = Target.UEThirdPartySourceDirectory + "MetalCPP/"; if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS || Target.Platform == UnrealTargetPlatform.VisionOS) { PublicSystemIncludePaths.Add(MTLCPPPath); } } }