Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/PyMaterialX/PyMaterialXRenderGlsl/PyGLTextureHandler.cpp
2025-05-18 13:04:45 +08:00

23 lines
788 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXRenderGlsl/GLTextureHandler.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyGLTextureHandler(py::module& mod)
{
py::class_<mx::GLTextureHandler, mx::ImageHandler, mx::GLTextureHandlerPtr>(mod, "GLTextureHandler")
.def_static("create", &mx::GLTextureHandler::create)
.def("bindImage", &mx::GLTextureHandler::bindImage)
.def("unbindImage", &mx::GLTextureHandler::unbindImage)
.def("createRenderResources", &mx::GLTextureHandler::createRenderResources)
.def("releaseRenderResources", &mx::GLTextureHandler::releaseRenderResources,
py::arg("image") = nullptr);
}