23 lines
788 B
C++
23 lines
788 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <PyMaterialX/PyMaterialX.h>
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#include <MaterialXRenderGlsl/GLTextureHandler.h>
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namespace py = pybind11;
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namespace mx = MaterialX;
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void bindPyGLTextureHandler(py::module& mod)
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{
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py::class_<mx::GLTextureHandler, mx::ImageHandler, mx::GLTextureHandlerPtr>(mod, "GLTextureHandler")
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.def_static("create", &mx::GLTextureHandler::create)
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.def("bindImage", &mx::GLTextureHandler::bindImage)
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.def("unbindImage", &mx::GLTextureHandler::unbindImage)
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.def("createRenderResources", &mx::GLTextureHandler::createRenderResources)
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.def("releaseRenderResources", &mx::GLTextureHandler::releaseRenderResources,
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py::arg("image") = nullptr);
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}
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