// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #include #include namespace py = pybind11; namespace mx = MaterialX; void bindPyGLTextureHandler(py::module& mod) { py::class_(mod, "GLTextureHandler") .def_static("create", &mx::GLTextureHandler::create) .def("bindImage", &mx::GLTextureHandler::bindImage) .def("unbindImage", &mx::GLTextureHandler::unbindImage) .def("createRenderResources", &mx::GLTextureHandler::createRenderResources) .def("releaseRenderResources", &mx::GLTextureHandler::releaseRenderResources, py::arg("image") = nullptr); }