Files
UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/SurfaceShaderNodeGlsl.h
2025-05-18 13:04:45 +08:00

31 lines
820 B
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_SURFACESHADERNODEGLSL_H
#define MATERIALX_SURFACESHADERNODEGLSL_H
#include <MaterialXGenGlsl/Export.h>
#include <MaterialXGenShader/Nodes/SourceCodeNode.h>
MATERIALX_NAMESPACE_BEGIN
/// SurfaceShader node implementation for GLSL
/// Used for all surface shaders implemented in source code.
class MX_GENGLSL_API SurfaceShaderNodeGlsl : public SourceCodeNode
{
public:
static ShaderNodeImplPtr create();
const string& getTarget() const override;
void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
};
MATERIALX_NAMESPACE_END
#endif