// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #ifndef MATERIALX_SURFACESHADERNODEGLSL_H #define MATERIALX_SURFACESHADERNODEGLSL_H #include #include MATERIALX_NAMESPACE_BEGIN /// SurfaceShader node implementation for GLSL /// Used for all surface shaders implemented in source code. class MX_GENGLSL_API SurfaceShaderNodeGlsl : public SourceCodeNode { public: static ShaderNodeImplPtr create(); const string& getTarget() const override; void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override; void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override; }; MATERIALX_NAMESPACE_END #endif