38 lines
984 B
C++
38 lines
984 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_LIGHTSHADERNODEGLSL_H
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#define MATERIALX_LIGHTSHADERNODEGLSL_H
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#include <MaterialXGenGlsl/GlslShaderGenerator.h>
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#include <MaterialXGenShader/Nodes/SourceCodeNode.h>
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MATERIALX_NAMESPACE_BEGIN
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/// LightShader node implementation for GLSL
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/// Used for all light shaders implemented in source code.
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class MX_GENGLSL_API LightShaderNodeGlsl : public SourceCodeNode
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{
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public:
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LightShaderNodeGlsl();
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static ShaderNodeImplPtr create();
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const string& getTarget() const override;
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void initialize(const InterfaceElement& element, GenContext& context) override;
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void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
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void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
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protected:
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VariableBlock _lightUniforms;
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};
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MATERIALX_NAMESPACE_END
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#endif
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