// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #ifndef MATERIALX_LIGHTSHADERNODEGLSL_H #define MATERIALX_LIGHTSHADERNODEGLSL_H #include #include MATERIALX_NAMESPACE_BEGIN /// LightShader node implementation for GLSL /// Used for all light shaders implemented in source code. class MX_GENGLSL_API LightShaderNodeGlsl : public SourceCodeNode { public: LightShaderNodeGlsl(); static ShaderNodeImplPtr create(); const string& getTarget() const override; void initialize(const InterfaceElement& element, GenContext& context) override; void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override; void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override; protected: VariableBlock _lightUniforms; }; MATERIALX_NAMESPACE_END #endif