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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/LightCompoundNodeGlsl.h
2025-05-18 13:04:45 +08:00

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C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
#define MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
#include <MaterialXGenGlsl/Export.h>
#include <MaterialXGenShader/Nodes/CompoundNode.h>
#include <MaterialXGenShader/Shader.h>
#include <MaterialXGenShader/GenContext.h>
MATERIALX_NAMESPACE_BEGIN
class GlslShaderGenerator;
/// LightCompound node implementation for GLSL
class MX_GENGLSL_API LightCompoundNodeGlsl : public CompoundNode
{
public:
LightCompoundNodeGlsl();
static ShaderNodeImplPtr create();
const string& getTarget() const override;
void initialize(const InterfaceElement& element, GenContext& context) override;
void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
protected:
void emitFunctionDefinition(ClosureContext* cct, GenContext& context, ShaderStage& stage) const;
VariableBlock _lightUniforms;
};
MATERIALX_NAMESPACE_END
#endif