// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #ifndef MATERIALX_LIGHTCOMPOUNDNODEGLSL_H #define MATERIALX_LIGHTCOMPOUNDNODEGLSL_H #include #include #include #include MATERIALX_NAMESPACE_BEGIN class GlslShaderGenerator; /// LightCompound node implementation for GLSL class MX_GENGLSL_API LightCompoundNodeGlsl : public CompoundNode { public: LightCompoundNodeGlsl(); static ShaderNodeImplPtr create(); const string& getTarget() const override; void initialize(const InterfaceElement& element, GenContext& context) override; void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override; void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override; void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override; protected: void emitFunctionDefinition(ClosureContext* cct, GenContext& context, ShaderStage& stage) const; VariableBlock _lightUniforms; }; MATERIALX_NAMESPACE_END #endif