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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.38.10/source/MaterialXGenGlsl/Nodes/BlurNodeGlsl.h
2025-05-18 13:04:45 +08:00

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//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_BLURNODEGLSL_H
#define MATERIALX_BLURNODEGLSL_H
#include <MaterialXGenGlsl/Export.h>
#include <MaterialXGenShader/Nodes/BlurNode.h>
MATERIALX_NAMESPACE_BEGIN
/// Blur node implementation for GLSL
class MX_GENGLSL_API BlurNodeGlsl : public BlurNode
{
public:
static ShaderNodeImplPtr create();
void emitSamplingFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
};
MATERIALX_NAMESPACE_END
#endif