// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #ifndef MATERIALX_BLURNODEGLSL_H #define MATERIALX_BLURNODEGLSL_H #include #include MATERIALX_NAMESPACE_BEGIN /// Blur node implementation for GLSL class MX_GENGLSL_API BlurNodeGlsl : public BlurNode { public: static ShaderNodeImplPtr create(); void emitSamplingFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override; }; MATERIALX_NAMESPACE_END #endif