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UnrealEngine/Engine/Source/ThirdParty/MaterialX/BuildForLinux.sh
2025-05-18 13:04:45 +08:00

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#!/bin/bash
set -e
LIBRARY_NAME="MaterialX"
REPOSITORY_NAME="MaterialX"
# Informational, for the usage message.
CURRENT_LIBRARY_VERSION=1.39.3
BUILD_SCRIPT_NAME="$(basename $BASH_SOURCE)"
BUILD_SCRIPT_DIR=`cd $(dirname "$BASH_SOURCE"); pwd`
UsageAndExit()
{
echo "Build $LIBRARY_NAME for use with Unreal Engine on Linux"
echo
echo "Usage:"
echo
echo " $BUILD_SCRIPT_NAME <$LIBRARY_NAME Version> <Architecture Name>"
echo
echo "Usage examples:"
echo
echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION x86_64-unknown-linux-gnu"
echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION for x86_64 architecture."
echo
echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION aarch64-unknown-linux-gnueabi"
echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION for arm64 architecture."
echo
exit 1
}
# Get version and architecture from arguments.
LIBRARY_VERSION=$1
if [ -z "$LIBRARY_VERSION" ]
then
UsageAndExit
fi
ARCH_NAME=$2
if [ -z "$ARCH_NAME" ]
then
UsageAndExit
fi
UE_MODULE_LOCATION=$BUILD_SCRIPT_DIR
UE_SOURCE_THIRD_PARTY_LOCATION=`cd $UE_MODULE_LOCATION/..; pwd`
UE_ENGINE_LOCATION=`cd $UE_SOURCE_THIRD_PARTY_LOCATION/../..; pwd`
SOURCE_LOCATION="$UE_MODULE_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION"
BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
# Specify all of the include/bin/lib directory variables so that CMake can
# compute relative paths correctly for the imported targets.
INSTALL_INCLUDEDIR=include
INSTALL_BIN_DIR="Unix/$ARCH_NAME/bin"
INSTALL_LIB_DIR="Unix/$ARCH_NAME/lib"
INSTALL_LOCATION="$UE_MODULE_LOCATION/Deploy/$REPOSITORY_NAME-$LIBRARY_VERSION"
INSTALL_INCLUDE_LOCATION="$INSTALL_LOCATION/$INSTALL_INCLUDEDIR"
INSTALL_UNIX_ARCH_LOCATION="$INSTALL_LOCATION/Unix/$ARCH_NAME"
rm -rf $BUILD_LOCATION
rm -rf $INSTALL_INCLUDE_LOCATION
rm -rf $INSTALL_UNIX_ARCH_LOCATION
mkdir $BUILD_LOCATION
pushd $BUILD_LOCATION > /dev/null
# Run Engine/Build/BatchFiles/Linux/SetupToolchain.sh first to ensure
# that the toolchain is setup and verify that this name matches.
TOOLCHAIN_NAME=v25_clang-18.1.0-rockylinux8
UE_TOOLCHAIN_LOCATION="$UE_ENGINE_LOCATION/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/$TOOLCHAIN_NAME"
UE_TOOLCHAIN_ARCH_INCLUDE_LOCATION="$UE_TOOLCHAIN_LOCATION/$ARCH_NAME/include/c++/v1"
UE_TOOLCHAIN_ARCH_LIB_LOCATION="$UE_TOOLCHAIN_LOCATION/$ARCH_NAME/lib64"
C_FLAGS=""
CXX_FLAGS="-nostdinc++ -I$UE_TOOLCHAIN_ARCH_INCLUDE_LOCATION"
LINKER_FLAGS="-fuse-ld=lld -nodefaultlibs -stdlib=libc++ $UE_TOOLCHAIN_ARCH_LIB_LOCATION/libc++.a $UE_TOOLCHAIN_ARCH_LIB_LOCATION/libc++abi.a -lm -lc -lgcc_s -lgcc"
# Determine whether we're cross compiling for an architecture that doesn't
# match the host. This is the way that CMake determines the value for the
# CMAKE_HOST_SYSTEM_PROCESSOR variable.
HOST_SYSTEM_PROCESSOR=`uname -m`
TARGET_SYSTEM_PROCESSOR=$HOST_SYSTEM_PROCESSOR
if [[ $ARCH_NAME != $HOST_SYSTEM_PROCESSOR* ]]
then
ARCH_NAME_PARTS=(${ARCH_NAME//-/ })
TARGET_SYSTEM_PROCESSOR=${ARCH_NAME_PARTS[0]}
fi
( cat <<_EOF_
# Auto-generated by script: $BUILD_SCRIPT_DIR/$BUILD_SCRIPT_NAME
message (STATUS "UE_TOOLCHAIN_LOCATION is '${UE_TOOLCHAIN_LOCATION}'")
message (STATUS "ARCH_NAME is '${ARCH_NAME}'")
message (STATUS "TARGET_SYSTEM_PROCESSOR is '${TARGET_SYSTEM_PROCESSOR}'")
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR ${TARGET_SYSTEM_PROCESSOR})
set(CMAKE_SYSROOT ${UE_TOOLCHAIN_LOCATION}/${ARCH_NAME})
set(CMAKE_LIBRARY_ARCHITECTURE ${ARCH_NAME})
set(CMAKE_C_COMPILER \${CMAKE_SYSROOT}/bin/clang)
set(CMAKE_C_COMPILER_TARGET ${ARCH_NAME})
set(CMAKE_C_FLAGS "-target ${ARCH_NAME} ${C_FLAGS}")
set(CMAKE_CXX_COMPILER \${CMAKE_SYSROOT}/bin/clang++)
set(CMAKE_CXX_COMPILER_TARGET ${ARCH_NAME})
set(CMAKE_CXX_FLAGS "-target ${ARCH_NAME} ${CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS "${LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS "${LINKER_FLAGS}")
set(CMAKE_FIND_ROOT_PATH "${UE_TOOLCHAIN_LOCATION}")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
_EOF_
) > /tmp/__cmake_toolchain.cmake
# Note that since we no longer support OpenGL on Linux, we cannot build the
# MaterialXRender libraries, since MaterialX does not offer a way to disable
# only MaterialXRenderGlsl, which requires linking against OpenGL.
CMAKE_ARGS=(
-DCMAKE_TOOLCHAIN_FILE="/tmp/__cmake_toolchain.cmake"
-DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION"
-DMATERIALX_INSTALL_INCLUDE_PATH="$INSTALL_INCLUDEDIR"
-DMATERIALX_INSTALL_LIB_PATH="$INSTALL_LIB_DIR"
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
-DMATERIALX_BUILD_RENDER=OFF
-DMATERIALX_BUILD_TESTS=OFF
-DMATERIALX_TEST_RENDER=OFF
-DCMAKE_DEBUG_POSTFIX=_d
)
NUM_CPU=`grep -c ^processor /proc/cpuinfo`
echo Configuring Debug build for $LIBRARY_NAME version $LIBRARY_VERSION...
cmake -G "Unix Makefiles" $SOURCE_LOCATION -DCMAKE_BUILD_TYPE=Debug "${CMAKE_ARGS[@]}"
echo Building $LIBRARY_NAME for Debug...
cmake --build . -j$NUM_CPU
echo Installing $LIBRARY_NAME for Debug...
cmake --install .
# The Unix Makefiles generator does not support multiple configurations, so we
# need to re-configure for Release.
echo Configuring Release build for $LIBRARY_NAME version $LIBRARY_VERSION...
cmake -G "Unix Makefiles" $SOURCE_LOCATION -DCMAKE_BUILD_TYPE=Release "${CMAKE_ARGS[@]}"
echo Building $LIBRARY_NAME for Release...
cmake --build . -j$NUM_CPU
echo Installing $LIBRARY_NAME for Release...
cmake --install .
popd > /dev/null
echo Done.