#!/bin/bash set -e LIBRARY_NAME="MaterialX" REPOSITORY_NAME="MaterialX" # Informational, for the usage message. CURRENT_LIBRARY_VERSION=1.39.3 BUILD_SCRIPT_NAME="$(basename $BASH_SOURCE)" BUILD_SCRIPT_DIR=`cd $(dirname "$BASH_SOURCE"); pwd` UsageAndExit() { echo "Build $LIBRARY_NAME for use with Unreal Engine on Linux" echo echo "Usage:" echo echo " $BUILD_SCRIPT_NAME <$LIBRARY_NAME Version> " echo echo "Usage examples:" echo echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION x86_64-unknown-linux-gnu" echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION for x86_64 architecture." echo echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION aarch64-unknown-linux-gnueabi" echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION for arm64 architecture." echo exit 1 } # Get version and architecture from arguments. LIBRARY_VERSION=$1 if [ -z "$LIBRARY_VERSION" ] then UsageAndExit fi ARCH_NAME=$2 if [ -z "$ARCH_NAME" ] then UsageAndExit fi UE_MODULE_LOCATION=$BUILD_SCRIPT_DIR UE_SOURCE_THIRD_PARTY_LOCATION=`cd $UE_MODULE_LOCATION/..; pwd` UE_ENGINE_LOCATION=`cd $UE_SOURCE_THIRD_PARTY_LOCATION/../..; pwd` SOURCE_LOCATION="$UE_MODULE_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION" BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate" # Specify all of the include/bin/lib directory variables so that CMake can # compute relative paths correctly for the imported targets. INSTALL_INCLUDEDIR=include INSTALL_BIN_DIR="Unix/$ARCH_NAME/bin" INSTALL_LIB_DIR="Unix/$ARCH_NAME/lib" INSTALL_LOCATION="$UE_MODULE_LOCATION/Deploy/$REPOSITORY_NAME-$LIBRARY_VERSION" INSTALL_INCLUDE_LOCATION="$INSTALL_LOCATION/$INSTALL_INCLUDEDIR" INSTALL_UNIX_ARCH_LOCATION="$INSTALL_LOCATION/Unix/$ARCH_NAME" rm -rf $BUILD_LOCATION rm -rf $INSTALL_INCLUDE_LOCATION rm -rf $INSTALL_UNIX_ARCH_LOCATION mkdir $BUILD_LOCATION pushd $BUILD_LOCATION > /dev/null # Run Engine/Build/BatchFiles/Linux/SetupToolchain.sh first to ensure # that the toolchain is setup and verify that this name matches. TOOLCHAIN_NAME=v25_clang-18.1.0-rockylinux8 UE_TOOLCHAIN_LOCATION="$UE_ENGINE_LOCATION/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/$TOOLCHAIN_NAME" UE_TOOLCHAIN_ARCH_INCLUDE_LOCATION="$UE_TOOLCHAIN_LOCATION/$ARCH_NAME/include/c++/v1" UE_TOOLCHAIN_ARCH_LIB_LOCATION="$UE_TOOLCHAIN_LOCATION/$ARCH_NAME/lib64" C_FLAGS="" CXX_FLAGS="-nostdinc++ -I$UE_TOOLCHAIN_ARCH_INCLUDE_LOCATION" LINKER_FLAGS="-fuse-ld=lld -nodefaultlibs -stdlib=libc++ $UE_TOOLCHAIN_ARCH_LIB_LOCATION/libc++.a $UE_TOOLCHAIN_ARCH_LIB_LOCATION/libc++abi.a -lm -lc -lgcc_s -lgcc" # Determine whether we're cross compiling for an architecture that doesn't # match the host. This is the way that CMake determines the value for the # CMAKE_HOST_SYSTEM_PROCESSOR variable. HOST_SYSTEM_PROCESSOR=`uname -m` TARGET_SYSTEM_PROCESSOR=$HOST_SYSTEM_PROCESSOR if [[ $ARCH_NAME != $HOST_SYSTEM_PROCESSOR* ]] then ARCH_NAME_PARTS=(${ARCH_NAME//-/ }) TARGET_SYSTEM_PROCESSOR=${ARCH_NAME_PARTS[0]} fi ( cat <<_EOF_ # Auto-generated by script: $BUILD_SCRIPT_DIR/$BUILD_SCRIPT_NAME message (STATUS "UE_TOOLCHAIN_LOCATION is '${UE_TOOLCHAIN_LOCATION}'") message (STATUS "ARCH_NAME is '${ARCH_NAME}'") message (STATUS "TARGET_SYSTEM_PROCESSOR is '${TARGET_SYSTEM_PROCESSOR}'") set(CMAKE_SYSTEM_NAME Linux) set(CMAKE_SYSTEM_PROCESSOR ${TARGET_SYSTEM_PROCESSOR}) set(CMAKE_SYSROOT ${UE_TOOLCHAIN_LOCATION}/${ARCH_NAME}) set(CMAKE_LIBRARY_ARCHITECTURE ${ARCH_NAME}) set(CMAKE_C_COMPILER \${CMAKE_SYSROOT}/bin/clang) set(CMAKE_C_COMPILER_TARGET ${ARCH_NAME}) set(CMAKE_C_FLAGS "-target ${ARCH_NAME} ${C_FLAGS}") set(CMAKE_CXX_COMPILER \${CMAKE_SYSROOT}/bin/clang++) set(CMAKE_CXX_COMPILER_TARGET ${ARCH_NAME}) set(CMAKE_CXX_FLAGS "-target ${ARCH_NAME} ${CXX_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS "${LINKER_FLAGS}") set(CMAKE_MODULE_LINKER_FLAGS "${LINKER_FLAGS}") set(CMAKE_SHARED_LINKER_FLAGS "${LINKER_FLAGS}") set(CMAKE_FIND_ROOT_PATH "${UE_TOOLCHAIN_LOCATION}") set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) _EOF_ ) > /tmp/__cmake_toolchain.cmake # Note that since we no longer support OpenGL on Linux, we cannot build the # MaterialXRender libraries, since MaterialX does not offer a way to disable # only MaterialXRenderGlsl, which requires linking against OpenGL. CMAKE_ARGS=( -DCMAKE_TOOLCHAIN_FILE="/tmp/__cmake_toolchain.cmake" -DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION" -DMATERIALX_INSTALL_INCLUDE_PATH="$INSTALL_INCLUDEDIR" -DMATERIALX_INSTALL_LIB_PATH="$INSTALL_LIB_DIR" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DMATERIALX_BUILD_RENDER=OFF -DMATERIALX_BUILD_TESTS=OFF -DMATERIALX_TEST_RENDER=OFF -DCMAKE_DEBUG_POSTFIX=_d ) NUM_CPU=`grep -c ^processor /proc/cpuinfo` echo Configuring Debug build for $LIBRARY_NAME version $LIBRARY_VERSION... cmake -G "Unix Makefiles" $SOURCE_LOCATION -DCMAKE_BUILD_TYPE=Debug "${CMAKE_ARGS[@]}" echo Building $LIBRARY_NAME for Debug... cmake --build . -j$NUM_CPU echo Installing $LIBRARY_NAME for Debug... cmake --install . # The Unix Makefiles generator does not support multiple configurations, so we # need to re-configure for Release. echo Configuring Release build for $LIBRARY_NAME version $LIBRARY_VERSION... cmake -G "Unix Makefiles" $SOURCE_LOCATION -DCMAKE_BUILD_TYPE=Release "${CMAKE_ARGS[@]}" echo Building $LIBRARY_NAME for Release... cmake --build . -j$NUM_CPU echo Installing $LIBRARY_NAME for Release... cmake --install . popd > /dev/null echo Done.