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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/struct-nested-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Vector { float x, y, z; };
struct Ray { Vector o; float t; Vector d; };
void init(varying Ray rays[], uniform int count, float v) {
for (uniform int i = 0; i < count; ++i) {
rays[i].o.x = programIndex;
rays[i].o.y = v;
rays[i].o.z = -1234;
rays[i].t = 42;
rays[i].d.x = 2*v;
rays[i].d.y = 3*v;
rays[i].d.z = 4*v;
}
}
void zero_dx(Ray &r) {
r.d.x = 0;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float v = aFOO[programIndex];
Ray rays[10];
init(rays, 10, v);
zero_dx(rays[b]);
RET[programIndex] = rays[5].d.x + rays[5].d.y;
}
task void result(uniform float RET[]) {
RET[programIndex] = 3 + 3*programIndex;
}