#include "../test_static.isph" struct Vector { float x, y, z; }; struct Ray { Vector o; float t; Vector d; }; void init(varying Ray rays[], uniform int count, float v) { for (uniform int i = 0; i < count; ++i) { rays[i].o.x = programIndex; rays[i].o.y = v; rays[i].o.z = -1234; rays[i].t = 42; rays[i].d.x = 2*v; rays[i].d.y = 3*v; rays[i].d.z = 4*v; } } void zero_dx(Ray &r) { r.d.x = 0; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float v = aFOO[programIndex]; Ray rays[10]; init(rays, 10, v); zero_dx(rays[b]); RET[programIndex] = rays[5].d.x + rays[5].d.y; } task void result(uniform float RET[]) { RET[programIndex] = 3 + 3*programIndex; }