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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-21.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
struct Point { float x, y, z; };
struct Foo {
int x;
Point pts[10];
int8 z;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[11];
foreach (i = 0 ... 88) {
pts[i].x = b*i;
pts[i].z = -b*i;
for (uniform int j = 0; j < 10; ++j) {
pts[i].pts[j].x = j + 100*i;
pts[i].pts[j].y = j + 1000*i;
pts[i].pts[j].z = j + 10000*i;
}
}
assert(7+programCount < 88);
soa<8> Foo * ptr = &pts[7+programIndex];
#pragma ignore warning(perf)
RET[programIndex] = ptr->pts[3].z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10000 * (7 + programIndex) + 3;
}