#include "../test_static.isph" // rule: skip on arch=xe64 struct Point { float x, y, z; }; struct Foo { int x; Point pts[10]; int8 z; }; task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Foo * uniform pts = uniform new soa<8> Foo[11]; foreach (i = 0 ... 88) { pts[i].x = b*i; pts[i].z = -b*i; for (uniform int j = 0; j < 10; ++j) { pts[i].pts[j].x = j + 100*i; pts[i].pts[j].y = j + 1000*i; pts[i].pts[j].z = j + 10000*i; } } assert(7+programCount < 88); soa<8> Foo * ptr = &pts[7+programIndex]; #pragma ignore warning(perf) RET[programIndex] = ptr->pts[3].z; } task void result(uniform float RET[]) { RET[programIndex] = 10000 * (7 + programIndex) + 3; }