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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/rotate-7.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float16 a = aFOO[programIndex];
float16 rot = rotate(a, -1);
RET[programIndex] = rot;
}
task void result(uniform float RET[]) { RET[programIndex] = 1 + (programIndex + programCount - 1) % programCount; }