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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ref-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void foo(float<3> &a) {
a.x = 0;
a.y *= 2;
a.z = 1;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float<3> v = { a, b, 10 };
if (a >= 2)
foo(v);
RET[programIndex] = v.x + v.y + v.z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 11;
RET[0] = 16;
}