#include "../test_static.isph" void foo(float<3> &a) { a.x = 0; a.y *= 2; a.z = 1; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float<3> v = { a, b, 10 }; if (a >= 2) foo(v); RET[programIndex] = v.x + v.y + v.z; } task void result(uniform float RET[]) { RET[programIndex] = 11; RET[0] = 16; }