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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/new-delete-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float * uniform buf = uniform new uniform float[programCount];
for (uniform int i = 0; i < programCount; ++i)
buf[i] = i;
#pragma ignore warning(perf)
RET[programIndex] = buf[a-1];
delete buf;
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex;
}