32 lines
704 B
Plaintext
32 lines
704 B
Plaintext
#include "../test_static.isph"
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struct Ray {
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float<3> v;
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};
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task void f_f(uniform float RET[], uniform float aFOO[]) {
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Ray r[programCount];
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for (uniform int i = 0; i < programCount; ++i) {
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r[i].v.x = 100*i + programIndex;
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r[i].v.y = 200*i + 2*programIndex;
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r[i].v.z = 300*i + 3*programIndex;
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}
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varying Ray *rp = &r[programIndex/2];
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#pragma ignore warning(perf)
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RET[programIndex] = rp->v.z;
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}
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task void result(uniform float RET[]) {
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uniform int d0 = 0;
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uniform int d1 = 0;
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for (uniform int i = 0; i < programCount; i += 2) {
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RET[i] = d0+d1;
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d1 += 3;
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RET[i+1] = d0+d1;
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d0 += 300;
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d1 += 3;
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}
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}
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