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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/gather-struct-vector.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Ray {
float<3> v;
};
task void f_f(uniform float RET[], uniform float aFOO[]) {
Ray r[programCount];
for (uniform int i = 0; i < programCount; ++i) {
r[i].v.x = 100*i + programIndex;
r[i].v.y = 200*i + 2*programIndex;
r[i].v.z = 300*i + 3*programIndex;
}
varying Ray *rp = &r[programIndex/2];
#pragma ignore warning(perf)
RET[programIndex] = rp->v.z;
}
task void result(uniform float RET[]) {
uniform int d0 = 0;
uniform int d1 = 0;
for (uniform int i = 0; i < programCount; i += 2) {
RET[i] = d0+d1;
d1 += 3;
RET[i+1] = d0+d1;
d0 += 300;
d1 += 3;
}
}