#include "../test_static.isph" struct Ray { float<3> v; }; task void f_f(uniform float RET[], uniform float aFOO[]) { Ray r[programCount]; for (uniform int i = 0; i < programCount; ++i) { r[i].v.x = 100*i + programIndex; r[i].v.y = 200*i + 2*programIndex; r[i].v.z = 300*i + 3*programIndex; } varying Ray *rp = &r[programIndex/2]; #pragma ignore warning(perf) RET[programIndex] = rp->v.z; } task void result(uniform float RET[]) { uniform int d0 = 0; uniform int d1 = 0; for (uniform int i = 0; i < programCount; i += 2) { RET[i] = d0+d1; d1 += 3; RET[i+1] = d0+d1; d0 += 300; d1 += 3; } }