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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/assert-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (a < 0)
// Though this condition is false, the assert shouldn't hit, since
// given the if test above, all lanes should be off.
assert(b == 0.);
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1 + programIndex;
}