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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/uniform-double-sqrt.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
bool ok(double x, double ref) { return (abs(x - ref) < 1d-15) || abs((x-ref)/ref) < 1d-14; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
uniform double f = aFOO[programCount/2];
uniform double calc = sqrt(f) * sqrt(f) - aFOO[programCount/2];
RET[programIndex] = ok(calc, 0) ? 0. : 1.;
}
export void result(uniform float RET[]) {
RET[programIndex] = 0;
}