// rule: skip on cpu=TGLLP bool ok(double x, double ref) { return (abs(x - ref) < 1d-15) || abs((x-ref)/ref) < 1d-14; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform double f = aFOO[programCount/2]; uniform double calc = sqrt(f) * sqrt(f) - aFOO[programCount/2]; RET[programIndex] = ok(calc, 0) ? 0. : 1.; } export void result(uniform float RET[]) { RET[programIndex] = 0; }