26 lines
624 B
C#
26 lines
624 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Bolts : ModuleRules
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{
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public Bolts(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicDefinitions.Add("WITH_BOLTS=1");
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string BoltsPath = Target.UEThirdPartySourceDirectory + "IOS/Bolts/";
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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BoltsPath += "Bolts/";
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PublicSystemIncludePaths.Add(BoltsPath + "Bolts/Include");
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string LibDir = BoltsPath + "Lib/Release/";
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PublicAdditionalLibraries.Add(LibDir + "Bolts");
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}
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}
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}
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