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UnrealEngine/Engine/Source/ThirdParty/IOS/Bolts/Bolts.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
624 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Bolts : ModuleRules
{
public Bolts(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicDefinitions.Add("WITH_BOLTS=1");
string BoltsPath = Target.UEThirdPartySourceDirectory + "IOS/Bolts/";
if (Target.Platform == UnrealTargetPlatform.IOS)
{
BoltsPath += "Bolts/";
PublicSystemIncludePaths.Add(BoltsPath + "Bolts/Include");
string LibDir = BoltsPath + "Lib/Release/";
PublicAdditionalLibraries.Add(LibDir + "Bolts");
}
}
}