// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Bolts : ModuleRules { public Bolts(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicDefinitions.Add("WITH_BOLTS=1"); string BoltsPath = Target.UEThirdPartySourceDirectory + "IOS/Bolts/"; if (Target.Platform == UnrealTargetPlatform.IOS) { BoltsPath += "Bolts/"; PublicSystemIncludePaths.Add(BoltsPath + "Bolts/Include"); string LibDir = BoltsPath + "Lib/Release/"; PublicAdditionalLibraries.Add(LibDir + "Bolts"); } } }