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UnrealEngine/Engine/Source/ThirdParty/ForsythTriOO/LinearSpeedVertexCacheOptimization.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Linear-Speed Vertex Cache Optimization</Name>
<Location>/Engine/Source/ThirdParty/ForsythTriOO/</Location>
<Date>2016-06-10T17:00:28.5204965-04:00</Date>
<Function>Replace existing mesh processing algorithm that preprocessed mesh data on import with a faster one (much faster import times, slightly more efficient results).</Function>
<Justification>Licensees want to import large meshes and import times make that a problem.</Justification>
<Eula>http://gameangst.com/wp-content/uploads/2009/03/forsythtriangleorderoptimizer.cpp</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>