Files
UnrealEngine/Engine/Source/ThirdParty/FontConfig/FontConfig.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
932 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class FontConfig : ModuleRules
{
protected virtual string ThirdPartyDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string FontConfigVersion { get { return "fontconfig-2.13.94"; } }
public FontConfig(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "include", "fontconfig"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "lib", "Unix", "x86_64-unknown-linux-gpu", "libfontconfig.a"));
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
{
"UElibPNG",
"FreeType2",
"libxml2",
"zlib"
});
}
}
}