// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class FontConfig : ModuleRules { protected virtual string ThirdPartyDirectory { get { return Target.UEThirdPartySourceDirectory; } } protected virtual string FontConfigVersion { get { return "fontconfig-2.13.94"; } } public FontConfig(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "include", "fontconfig")); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyDirectory, "FontConfig", FontConfigVersion, "lib", "Unix", "x86_64-unknown-linux-gpu", "libfontconfig.a")); AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "UElibPNG", "FreeType2", "libxml2", "zlib" }); } } }