Files
UnrealEngine/Engine/Source/ThirdParty/Expat/Expat.Build.cs
2025-05-18 13:04:45 +08:00

65 lines
2.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class Expat : ModuleRules
{
protected virtual string ExpatVersion { get { return "expat-2.2.10"; } }
protected virtual string IncRootDirectory { get { return ModuleDirectory; } }
protected virtual string LibRootDirectory { get { return ModuleDirectory; } }
protected virtual string ExpatPackagePath { get { return Path.Combine(LibRootDirectory, ExpatVersion); } }
protected virtual string ExpatIncludePath { get { return Path.Combine(IncRootDirectory, ExpatVersion, "lib"); } }
protected virtual string ConfigName { get { return (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release"; } }
public Expat(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(ExpatIncludePath);
if (Target.Platform == UnrealTargetPlatform.Android)
{
string LibraryPath = Path.Combine(ExpatPackagePath, "Android", ConfigName);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "arm64", "libexpat.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "x64", "libexpat.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
PublicAdditionalLibraries.Add(Path.Combine(PlatformModuleDirectory, ExpatVersion, PlatformSubdirectoryName, ConfigName, "libexpat.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string LibraryPath = Path.Combine(ExpatPackagePath, "Win64", "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.Combine(LibraryPath, Target.Architecture.WindowsLibDir);
}
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
LibraryPath = Path.Combine(LibraryPath, "Debug");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libexpatdMD.lib"));
}
else
{
LibraryPath = Path.Combine(LibraryPath, "Release");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libexpatMD.lib"));
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(ExpatPackagePath, Target.Platform.ToString(), ConfigName, "libexpat.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(ExpatPackagePath, "Unix/" + Target.Architecture.LinuxName, ConfigName, "libexpat.a"));
}
}
}