// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using System; public class Expat : ModuleRules { protected virtual string ExpatVersion { get { return "expat-2.2.10"; } } protected virtual string IncRootDirectory { get { return ModuleDirectory; } } protected virtual string LibRootDirectory { get { return ModuleDirectory; } } protected virtual string ExpatPackagePath { get { return Path.Combine(LibRootDirectory, ExpatVersion); } } protected virtual string ExpatIncludePath { get { return Path.Combine(IncRootDirectory, ExpatVersion, "lib"); } } protected virtual string ConfigName { get { return (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release"; } } public Expat(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(ExpatIncludePath); if (Target.Platform == UnrealTargetPlatform.Android) { string LibraryPath = Path.Combine(ExpatPackagePath, "Android", ConfigName); PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "arm64", "libexpat.a")); PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "x64", "libexpat.a")); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS)) { PublicAdditionalLibraries.Add(Path.Combine(PlatformModuleDirectory, ExpatVersion, PlatformSubdirectoryName, ConfigName, "libexpat.a")); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { string LibraryPath = Path.Combine(ExpatPackagePath, "Win64", "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName()); if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64) { LibraryPath = Path.Combine(LibraryPath, Target.Architecture.WindowsLibDir); } if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) { LibraryPath = Path.Combine(LibraryPath, "Debug"); PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libexpatdMD.lib")); } else { LibraryPath = Path.Combine(LibraryPath, "Release"); PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libexpatMD.lib")); } } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(ExpatPackagePath, Target.Platform.ToString(), ConfigName, "libexpat.a")); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicAdditionalLibraries.Add(Path.Combine(ExpatPackagePath, "Unix/" + Target.Architecture.LinuxName, ConfigName, "libexpat.a")); } } }