81 lines
3.5 KiB
C++
81 lines
3.5 KiB
C++
//-*****************************************************************************
|
|
//
|
|
// Copyright (c) 2012,
|
|
// Sony Pictures Imageworks Inc. and
|
|
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Sony Pictures Imageworks, nor
|
|
// Industrial Light & Magic, nor the names of their contributors may be used
|
|
// to endorse or promote products derived from this software without specific
|
|
// prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
//-*****************************************************************************
|
|
|
|
#include <Foundation.h>
|
|
|
|
using namespace boost::python;
|
|
|
|
//-*****************************************************************************
|
|
void register_visibility()
|
|
{
|
|
// ObjectVisibility
|
|
//
|
|
enum_<AbcG::ObjectVisibility>( "ObjectVisibility" )
|
|
.value( "kVisibilityDeferred", AbcG::kVisibilityDeferred )
|
|
.value( "kVisibilityHidden", AbcG::kVisibilityHidden )
|
|
.value( "kVisibilityVisible", AbcG::kVisibilityVisible )
|
|
// typo kept for historical reasons, consider removing
|
|
.value( "kkVisibilityVisible", AbcG::kVisibilityVisible )
|
|
;
|
|
|
|
// For Writer code
|
|
// Overloads
|
|
AbcG::OVisibilityProperty ( *CreateVisibilityPropertyByIndex )
|
|
( Abc::OObject&, AbcU::uint32_t ) =
|
|
&AbcG::CreateVisibilityProperty;
|
|
AbcG::OVisibilityProperty ( *CreateVisibilityPropertyByTimeSamplingPtr )
|
|
( Abc::OObject&, AbcA::TimeSamplingPtr ) =
|
|
&AbcG::CreateVisibilityProperty;
|
|
|
|
def( "CreateVisibilityProperty",
|
|
CreateVisibilityPropertyByIndex,
|
|
( arg( "iObject" ), arg( "iTimeSamplingIndex" ) ) );
|
|
def( "CreateVisibilityProperty",
|
|
CreateVisibilityPropertyByTimeSamplingPtr,
|
|
( arg( "IObject" ), arg( "iTimeSamplingPtr" ) ) );
|
|
|
|
// For Reader code
|
|
def( "GetVisibilityProperty",
|
|
AbcG::GetVisibilityProperty,
|
|
( arg( "schemaObject" ) ) );
|
|
def( "GetVisibility",
|
|
AbcG::GetVisibility,
|
|
( arg( "schemaObject" ), arg( "iSS" ) = Abc::ISampleSelector() ) );
|
|
def( "IsAncestorInvisible",
|
|
AbcG::IsAncestorInvisible,
|
|
( arg( "schemaObject" ), arg( "iSS" ) = Abc::ISampleSelector() ) );
|
|
}
|