//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include using namespace boost::python; //-***************************************************************************** void register_visibility() { // ObjectVisibility // enum_( "ObjectVisibility" ) .value( "kVisibilityDeferred", AbcG::kVisibilityDeferred ) .value( "kVisibilityHidden", AbcG::kVisibilityHidden ) .value( "kVisibilityVisible", AbcG::kVisibilityVisible ) // typo kept for historical reasons, consider removing .value( "kkVisibilityVisible", AbcG::kVisibilityVisible ) ; // For Writer code // Overloads AbcG::OVisibilityProperty ( *CreateVisibilityPropertyByIndex ) ( Abc::OObject&, AbcU::uint32_t ) = &AbcG::CreateVisibilityProperty; AbcG::OVisibilityProperty ( *CreateVisibilityPropertyByTimeSamplingPtr ) ( Abc::OObject&, AbcA::TimeSamplingPtr ) = &AbcG::CreateVisibilityProperty; def( "CreateVisibilityProperty", CreateVisibilityPropertyByIndex, ( arg( "iObject" ), arg( "iTimeSamplingIndex" ) ) ); def( "CreateVisibilityProperty", CreateVisibilityPropertyByTimeSamplingPtr, ( arg( "IObject" ), arg( "iTimeSamplingPtr" ) ) ); // For Reader code def( "GetVisibilityProperty", AbcG::GetVisibilityProperty, ( arg( "schemaObject" ) ) ); def( "GetVisibility", AbcG::GetVisibility, ( arg( "schemaObject" ), arg( "iSS" ) = Abc::ISampleSelector() ) ); def( "IsAncestorInvisible", AbcG::IsAncestorInvisible, ( arg( "schemaObject" ), arg( "iSS" ) = Abc::ISampleSelector() ) ); }