100 lines
4.2 KiB
C++
100 lines
4.2 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include <Foundation.h>
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using namespace boost::python;
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template<class INFO>
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void register_OSchema( const char* iName )
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{
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typedef Abc::OSchema<INFO> OSchema;
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// Overloads
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//
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struct OSchemaOverloads
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{
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static bool matchesMetaData( const AbcA::MetaData& iMetaData,
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Abc::SchemaInterpMatching iMatching )
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{
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return OSchema::matches( iMetaData, iMatching );
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}
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static bool matchesHeader( const AbcA::PropertyHeader& iHeader,
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Abc::SchemaInterpMatching iMatching )
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{
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return OSchema::matches( iHeader, iMatching );
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}
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};
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// OSchema
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//
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class_<OSchema>(
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iName,
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"Usually used as a base class, but could also theoretically be used "
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"as a standalone.",
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init<>() )
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.def( "getSchemaTitle",
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OSchema::getSchemaTitle,
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"Return the schema title expected of this property."
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"An empty title matches everything." )
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.def( "getSchemaBaseType",
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OSchema::getSchemaBaseType,
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"Return the schema base type expected of this property."
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"An empty base type means it's the root type." )
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.staticmethod( "getSchemaTitle" )
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.def( "getDefaultSchemaName",
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OSchema::getDefaultSchemaName,
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"Return the default name for instances of this schema. "
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"Often something like '.geom'." )
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.staticmethod( "getDefaultSchemaName" )
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.def( "matches",
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OSchemaOverloads::matchesMetaData,
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( arg( "metadata" ),
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arg( "matchingSchema" ) = Abc::kStrictMatching ),
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"This will check whether or not a given entity (as represented "
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"by a metadata) strictly matches the interpretation of this "
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"schema object." )
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.def( "matches",
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OSchemaOverloads::matchesHeader,
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( arg( "header" ),
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arg( "matchingSchema" ) = Abc::kStrictMatching ),
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"This will check whether or not a given entity (as represented "
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"by an object header) strictly matches the interpretation of this"
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"schema object, as well as the datatype." )
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.staticmethod( "matches" )
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;
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}
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