//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include using namespace boost::python; template void register_OSchema( const char* iName ) { typedef Abc::OSchema OSchema; // Overloads // struct OSchemaOverloads { static bool matchesMetaData( const AbcA::MetaData& iMetaData, Abc::SchemaInterpMatching iMatching ) { return OSchema::matches( iMetaData, iMatching ); } static bool matchesHeader( const AbcA::PropertyHeader& iHeader, Abc::SchemaInterpMatching iMatching ) { return OSchema::matches( iHeader, iMatching ); } }; // OSchema // class_( iName, "Usually used as a base class, but could also theoretically be used " "as a standalone.", init<>() ) .def( "getSchemaTitle", OSchema::getSchemaTitle, "Return the schema title expected of this property." "An empty title matches everything." ) .def( "getSchemaBaseType", OSchema::getSchemaBaseType, "Return the schema base type expected of this property." "An empty base type means it's the root type." ) .staticmethod( "getSchemaTitle" ) .def( "getDefaultSchemaName", OSchema::getDefaultSchemaName, "Return the default name for instances of this schema. " "Often something like '.geom'." ) .staticmethod( "getDefaultSchemaName" ) .def( "matches", OSchemaOverloads::matchesMetaData, ( arg( "metadata" ), arg( "matchingSchema" ) = Abc::kStrictMatching ), "This will check whether or not a given entity (as represented " "by a metadata) strictly matches the interpretation of this " "schema object." ) .def( "matches", OSchemaOverloads::matchesHeader, ( arg( "header" ), arg( "matchingSchema" ) = Abc::kStrictMatching ), "This will check whether or not a given entity (as represented " "by an object header) strictly matches the interpretation of this" "schema object, as well as the datatype." ) .staticmethod( "matches" ) ; }