112 lines
4.6 KiB
C++
112 lines
4.6 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include <Foundation.h>
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#include <PyOSchemaObject.h>
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#include <PyOGeomBaseSchema.h>
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using namespace boost::python;
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//-*****************************************************************************
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void register_ofaceset()
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{
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// OFaceSet
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//
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register_OSchemaObject<AbcG::OFaceSet>( "OFaceSet" );
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// OGeomBaseSchema
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//
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register_OGeomBaseSchema<AbcG::FaceSetSchemaInfo>(
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"OGeomBaseSchema_FaceSet" );
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// overloads for OFaceSetSchema
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//
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void ( AbcG::OFaceSetSchema::*setTimeSamplingByIndex )( AbcU::uint32_t )
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= &AbcG::OFaceSetSchema::setTimeSampling;
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void ( AbcG::OFaceSetSchema::*setTimeSamplingByTimeSamplingPtr )
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( AbcA::TimeSamplingPtr ) = &AbcG::OFaceSetSchema::setTimeSampling;
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// OFaceSetSchema
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//
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class_<AbcG::OFaceSetSchema,
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bases<AbcG::OGeomBaseSchema<AbcG::FaceSetSchemaInfo> > >(
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"OFaceSetSchema",
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"The OFaceSetSchema class is a faceset schema writer",
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init<>() )
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.def( "getNumSamples",
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&AbcG::OFaceSetSchema::getNumSamples )
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.def( "set",
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&AbcG::OFaceSetSchema::set,
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( arg( "iSamp" ) ) )
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.def( "setTimeSampling",
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setTimeSamplingByIndex,
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( arg( "index" ) ) )
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.def( "setTimeSampling",
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setTimeSamplingByTimeSamplingPtr,
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( arg( "TimeSampling" ) ) )
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.def( "getFaceExclusivity",
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&AbcG::OFaceSetSchema::getFaceExclusivity )
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.def( "setFaceExclusivity",
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&AbcG::OFaceSetSchema::setFaceExclusivity,
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( arg( "facesExclusive" ) ) )
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.def( "valid", &AbcG::OFaceSetSchema::valid )
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.def( "reset", &AbcG::OFaceSetSchema::reset )
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.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::OFaceSetSchema::valid )
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;
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// OFaceSetSchema::Sample
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//
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class_<AbcG::OFaceSetSchema::Sample>( "OFaceSetSchemaSample", init<>() )
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.def( init<const Abc::Int32ArraySample>(
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( arg( "iFaceNums" ) ) )
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[with_custodian_and_ward<1,2>()] )
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.def( "getFaces",
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&AbcG::OFaceSetSchema::Sample::getFaces,
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return_value_policy<copy_const_reference,
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with_custodian_and_ward_postcall<0,1> >() )
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.def( "setFaces",
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&AbcG::OFaceSetSchema::Sample::setFaces,
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with_custodian_and_ward<1,2>() )
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.def( "getSelfBounds",
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&AbcG::OFaceSetSchema::Sample::getSelfBounds,
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return_value_policy<copy_const_reference>() )
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.def( "setSelfBounds",
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&AbcG::OFaceSetSchema::Sample::setSelfBounds,
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( arg( "bounds" ) ) )
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.def ("reset", &AbcG::OFaceSetSchema::Sample::reset )
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;
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}
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