//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include #include #include using namespace boost::python; //-***************************************************************************** void register_ofaceset() { // OFaceSet // register_OSchemaObject( "OFaceSet" ); // OGeomBaseSchema // register_OGeomBaseSchema( "OGeomBaseSchema_FaceSet" ); // overloads for OFaceSetSchema // void ( AbcG::OFaceSetSchema::*setTimeSamplingByIndex )( AbcU::uint32_t ) = &AbcG::OFaceSetSchema::setTimeSampling; void ( AbcG::OFaceSetSchema::*setTimeSamplingByTimeSamplingPtr ) ( AbcA::TimeSamplingPtr ) = &AbcG::OFaceSetSchema::setTimeSampling; // OFaceSetSchema // class_ > >( "OFaceSetSchema", "The OFaceSetSchema class is a faceset schema writer", init<>() ) .def( "getNumSamples", &AbcG::OFaceSetSchema::getNumSamples ) .def( "set", &AbcG::OFaceSetSchema::set, ( arg( "iSamp" ) ) ) .def( "setTimeSampling", setTimeSamplingByIndex, ( arg( "index" ) ) ) .def( "setTimeSampling", setTimeSamplingByTimeSamplingPtr, ( arg( "TimeSampling" ) ) ) .def( "getFaceExclusivity", &AbcG::OFaceSetSchema::getFaceExclusivity ) .def( "setFaceExclusivity", &AbcG::OFaceSetSchema::setFaceExclusivity, ( arg( "facesExclusive" ) ) ) .def( "valid", &AbcG::OFaceSetSchema::valid ) .def( "reset", &AbcG::OFaceSetSchema::reset ) .def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::OFaceSetSchema::valid ) ; // OFaceSetSchema::Sample // class_( "OFaceSetSchemaSample", init<>() ) .def( init( ( arg( "iFaceNums" ) ) ) [with_custodian_and_ward<1,2>()] ) .def( "getFaces", &AbcG::OFaceSetSchema::Sample::getFaces, return_value_policy >() ) .def( "setFaces", &AbcG::OFaceSetSchema::Sample::setFaces, with_custodian_and_ward<1,2>() ) .def( "getSelfBounds", &AbcG::OFaceSetSchema::Sample::getSelfBounds, return_value_policy() ) .def( "setSelfBounds", &AbcG::OFaceSetSchema::Sample::setSelfBounds, ( arg( "bounds" ) ) ) .def ("reset", &AbcG::OFaceSetSchema::Sample::reset ) ; }