Files
UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/PyMaterialAssignment.cpp
2025-05-18 13:04:45 +08:00

180 lines
6.0 KiB
C++

//-*****************************************************************************
//
// Copyright (c) 2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#include <Foundation.h>
#include <PyISchema.h>
#include <PyISchemaObject.h>
#include <PyTypeBindingUtil.h>
using namespace boost::python;
//-*****************************************************************************
void register_materialassignment()
{
// addMaterialAssignment
//
void ( *addMaterialAssignmentToObject )(
Abc::OObject iObject,
const std::string & iValue,
const std::string & iPropName
) = &AbcM::addMaterialAssignment;
void ( *addMaterialAssignmentToProperty )(
Abc::OCompoundProperty iProp,
const std::string & iValue,
const std::string & iPropName
) = &AbcM::addMaterialAssignment;
def( "addMaterialAssignment",
addMaterialAssignmentToObject,
( arg( "iObject" ),
arg( "iValue" ),
arg( "iPropName" ) = MATERIALASSIGN_PROPNAME )
);
def( "addMaterialAssignment",
addMaterialAssignmentToProperty,
( arg( "iProp" ),
arg( "iValue" ),
arg( "iPropName" ) = MATERIALASSIGN_PROPNAME )
);
// addMaterial
//
AbcM::OMaterialSchema ( *addMaterialToObject )(
Abc::OObject iObject,
const std::string & iPropName
) = &AbcM::addMaterial;
AbcM::OMaterialSchema ( *addMaterialToProperty )(
Abc::OCompoundProperty iProp,
const std::string & iPropName
) = &AbcM::addMaterial;
def( "addMaterial",
addMaterialToObject,
( arg( "iObject" ),
arg( "iPropName" ) = MATERIAL_PROPNAME )
);
def( "addMaterial",
addMaterialToProperty,
( arg( "iProp" ),
arg( "iPropName" ) = MATERIAL_PROPNAME )
);
// getMaterialAssignmentPath
//
struct GetOverloads
{
static std::string getMaterialAssignmentPathFromObject (
Abc::IObject iObject,
const std::string iPropName
)
{
std::string oResult;
AbcM::getMaterialAssignmentPath(
iObject, oResult, iPropName
);
return oResult;
};
static std::string getMaterialAssignmentPathFromProperty (
Abc::ICompoundProperty iProp,
const std::string iPropName
)
{
std::string oResult;
AbcM::getMaterialAssignmentPath(
iProp, oResult, iPropName
);
return oResult;
};
};
def( "getMaterialAssignmentPath",
&GetOverloads::getMaterialAssignmentPathFromObject,
( arg( "iObject" ),
arg( "iPropName" ) = MATERIALASSIGN_PROPNAME )
);
def( "getMaterialAssignmentPath",
&GetOverloads::getMaterialAssignmentPathFromProperty,
( arg( "iProp" ),
arg( "iPropName" ) = MATERIALASSIGN_PROPNAME )
);
// hasMaterial
//
struct HasOverloads
{
static AbcM::IMaterialSchema hasMaterialOnObject (
Abc::IObject iObject,
const std::string iPropName
)
{
AbcM::IMaterialSchema oResult;
if (AbcM::hasMaterial( iObject, oResult, iPropName ))
{
return oResult;
};
return AbcM::IMaterialSchema();
};
static AbcM::IMaterialSchema hasMaterialOnProperty (
Abc::ICompoundProperty iProp,
const std::string iPropName
)
{
AbcM::IMaterialSchema oResult;
if (AbcM::hasMaterial( iProp, oResult, iPropName ))
{
return oResult;
};
return AbcM::IMaterialSchema();
};
};
def( "hasMaterial",
&HasOverloads::hasMaterialOnObject,
( arg( "iObject" ),
arg( "iPropName" ) = MATERIAL_PROPNAME )
);
def( "hasMaterial",
&HasOverloads::hasMaterialOnProperty,
( arg( "iProp" ),
arg( "iPropName" ) = MATERIAL_PROPNAME )
);
}