//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include #include #include #include using namespace boost::python; //-***************************************************************************** void register_materialassignment() { // addMaterialAssignment // void ( *addMaterialAssignmentToObject )( Abc::OObject iObject, const std::string & iValue, const std::string & iPropName ) = &AbcM::addMaterialAssignment; void ( *addMaterialAssignmentToProperty )( Abc::OCompoundProperty iProp, const std::string & iValue, const std::string & iPropName ) = &AbcM::addMaterialAssignment; def( "addMaterialAssignment", addMaterialAssignmentToObject, ( arg( "iObject" ), arg( "iValue" ), arg( "iPropName" ) = MATERIALASSIGN_PROPNAME ) ); def( "addMaterialAssignment", addMaterialAssignmentToProperty, ( arg( "iProp" ), arg( "iValue" ), arg( "iPropName" ) = MATERIALASSIGN_PROPNAME ) ); // addMaterial // AbcM::OMaterialSchema ( *addMaterialToObject )( Abc::OObject iObject, const std::string & iPropName ) = &AbcM::addMaterial; AbcM::OMaterialSchema ( *addMaterialToProperty )( Abc::OCompoundProperty iProp, const std::string & iPropName ) = &AbcM::addMaterial; def( "addMaterial", addMaterialToObject, ( arg( "iObject" ), arg( "iPropName" ) = MATERIAL_PROPNAME ) ); def( "addMaterial", addMaterialToProperty, ( arg( "iProp" ), arg( "iPropName" ) = MATERIAL_PROPNAME ) ); // getMaterialAssignmentPath // struct GetOverloads { static std::string getMaterialAssignmentPathFromObject ( Abc::IObject iObject, const std::string iPropName ) { std::string oResult; AbcM::getMaterialAssignmentPath( iObject, oResult, iPropName ); return oResult; }; static std::string getMaterialAssignmentPathFromProperty ( Abc::ICompoundProperty iProp, const std::string iPropName ) { std::string oResult; AbcM::getMaterialAssignmentPath( iProp, oResult, iPropName ); return oResult; }; }; def( "getMaterialAssignmentPath", &GetOverloads::getMaterialAssignmentPathFromObject, ( arg( "iObject" ), arg( "iPropName" ) = MATERIALASSIGN_PROPNAME ) ); def( "getMaterialAssignmentPath", &GetOverloads::getMaterialAssignmentPathFromProperty, ( arg( "iProp" ), arg( "iPropName" ) = MATERIALASSIGN_PROPNAME ) ); // hasMaterial // struct HasOverloads { static AbcM::IMaterialSchema hasMaterialOnObject ( Abc::IObject iObject, const std::string iPropName ) { AbcM::IMaterialSchema oResult; if (AbcM::hasMaterial( iObject, oResult, iPropName )) { return oResult; }; return AbcM::IMaterialSchema(); }; static AbcM::IMaterialSchema hasMaterialOnProperty ( Abc::ICompoundProperty iProp, const std::string iPropName ) { AbcM::IMaterialSchema oResult; if (AbcM::hasMaterial( iProp, oResult, iPropName )) { return oResult; }; return AbcM::IMaterialSchema(); }; }; def( "hasMaterial", &HasOverloads::hasMaterialOnObject, ( arg( "iObject" ), arg( "iPropName" ) = MATERIAL_PROPNAME ) ); def( "hasMaterial", &HasOverloads::hasMaterialOnProperty, ( arg( "iProp" ), arg( "iPropName" ) = MATERIAL_PROPNAME ) ); }