97 lines
4.0 KiB
C++
97 lines
4.0 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include <Foundation.h>
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#include <PyISchemaObject.h>
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#include <PyISchema.h>
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using namespace boost::python;
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//-*****************************************************************************
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void register_ilight()
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{
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// ILight
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//
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register_ISchemaObject<AbcG::ILight>( "ILight" );
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// IGeomBaseSchema
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//
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register_ISchema<AbcG::LightSchemaInfo>( "ISchema_Light" );
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// ILightSchema
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//
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class_<AbcG::ILightSchema,
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bases<AbcG::ISchema<AbcG::LightSchemaInfo> > >(
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"ILightSchema",
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"The ILightSchema class is a light schema writer",
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init<>() )
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.def( init<Abc::ICompoundProperty,
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const std::string&,
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optional<
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const Abc::Argument&,
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const Abc::Argument&> >(
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( arg( "parent" ), arg( "name" ),
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arg( "argument" ), arg( "argument" ) ),
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"doc") )
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.def( init<Abc::ICompoundProperty,
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optional<
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const Abc::Argument&,
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const Abc::Argument&> >(
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( arg( "parent" ), arg( "argument" ),
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arg( "argument" ), arg( "argument" ) ),
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"doc") )
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.def( "getCameraSchema",
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&AbcG::ILightSchema::getCameraSchema )
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.def( "getChildBoundsProperty",
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&AbcG::ILightSchema::getChildBoundsProperty )
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// .def( "getTimeSampling",
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// &AbcG::ILightSchema::getTimeSampling )
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.def( "isConstant",
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&AbcG::ILightSchema::isConstant )
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.def( "getNumSamples",
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&AbcG::ILightSchema::getNumSamples )
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.def( "getArbGeomParams",
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&AbcG::ILightSchema::getArbGeomParams,
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with_custodian_and_ward_postcall<0,1>() )
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.def( "getUserProperties",
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&AbcG::ILightSchema::getUserProperties,
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with_custodian_and_ward_postcall<0,1>() )
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.def( "reset", &AbcG::ILightSchema::reset )
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.def( "valid", &AbcG::ILightSchema::valid )
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.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::ILightSchema::valid )
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;
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}
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