//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include #include #include using namespace boost::python; //-***************************************************************************** void register_ilight() { // ILight // register_ISchemaObject( "ILight" ); // IGeomBaseSchema // register_ISchema( "ISchema_Light" ); // ILightSchema // class_ > >( "ILightSchema", "The ILightSchema class is a light schema writer", init<>() ) .def( init >( ( arg( "parent" ), arg( "name" ), arg( "argument" ), arg( "argument" ) ), "doc") ) .def( init >( ( arg( "parent" ), arg( "argument" ), arg( "argument" ), arg( "argument" ) ), "doc") ) .def( "getCameraSchema", &AbcG::ILightSchema::getCameraSchema ) .def( "getChildBoundsProperty", &AbcG::ILightSchema::getChildBoundsProperty ) // .def( "getTimeSampling", // &AbcG::ILightSchema::getTimeSampling ) .def( "isConstant", &AbcG::ILightSchema::isConstant ) .def( "getNumSamples", &AbcG::ILightSchema::getNumSamples ) .def( "getArbGeomParams", &AbcG::ILightSchema::getArbGeomParams, with_custodian_and_ward_postcall<0,1>() ) .def( "getUserProperties", &AbcG::ILightSchema::getUserProperties, with_custodian_and_ward_postcall<0,1>() ) .def( "reset", &AbcG::ILightSchema::reset ) .def( "valid", &AbcG::ILightSchema::valid ) .def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::ILightSchema::valid ) ; }